Turn images into 3D meshes for historical worlds

LucidBox converts photographs, paintings, and reference images into game-ready 3D meshes — powering the recreation of lost cities in Unreal Engine 5.

See how it works Part of TimeWalk

About

LucidBox is a tool for turning 2D imagery into usable 3D geometry. Feed it a portrait, a photograph of a building, or a historical illustration, and it produces a textured 3D mesh ready for downstream work — rigging, animation, and placement in a real-time engine. It was built to solve a practical problem: historical recreation projects need thousands of period-accurate assets, and hand-modeling each one doesn't scale.

How It Works

From a flat image to a living character or building in four steps.

1

Image

Start with a photograph, painting, engraving, or any reference image of a person, object, or structure.

2

3D Mesh

LucidBox generates a textured 3D mesh from the image — geometry and materials included.

3

Mixamo Rig

Character meshes are rigged via Mixamo for skeletal animation — walk cycles, gestures, idles.

4

Unreal Engine 5

The rigged asset drops into UE5, where it joins fully explorable historical environments.

Part of TimeWalk

LucidBox is a core tool in the TimeWalk project — an effort to rebuild historical Manhattan and Boston as explorable, period-accurate 3D worlds in Unreal Engine 5. Assets produced with LucidBox populate TimeWalk's streets, harbors, and interiors with the people and objects of the past.

Explore the project, browse the research wiki, and see the worlds LucidBox helps build.

Coming Soon

Contribute to the TimeWalk Asset Catalog

We're building a portal where historians, artists, and 3D modellers can submit period-accurate assets to the TimeWalk Asset Catalog — and see their work appear in the recreated city. Check back soon.